Heather Albano was
my roommate at the Clarion Science Fiction And Fantasy Writers’ Workshop, so I’m
pleased to welcome her to my blog to talk about her new steampunk time-travel
novel, Timepiece, her writing
life.
Welcome, Heather! I’m glad you could
visit my blog. Why did you choose to self-publish Timepiece, and what do you think the advantages and disadvantages are?
It was a business
decision, really, made with the MBA part of my brain. I spent ten years in the
business world, most recently in the marketing side of consumer electronics, so
I know something about disruptive technologies. In the same way the rise of the
smartphone offered a new distribution mechanism for gaming applications
(leading to great things for small companies like Choice of Games), the rise of
e-readers has offered a new distribution mechanism for writers of traditional
forms of fiction.
It’s unclear at this
moment whether electronic self-publishing is the shape of the future or whether
it is a fad that will fade away in a few years’ time. But either way, the time
to try it is right now. If it turns out
to be a true disruptive technology, changing the structure of the industry from
the foundation up, those who get in on the game early stand to reap the
greatest profits. If instead it’s a fad that goes out of fashion in a few
years, those who try it while it is still fashionable stand to reap the
greatest profits.
So, the advantages?
There are two. In the short term, electronic self-publishing let me move
quickly, releasing a product likely to be popular (a steampunk novel) via a
distribution mechanism people were excited and curious about, before the
popularity of the genre or the distribution mechanism waned. As far as the long
term goes—like blogging and podcasting, electronic self-publishing provides an additional
platform that people early in their creative careers can use to differentiate
themselves. Although only a few people hit the jackpot doing this, others quietly
make respectable amounts of money in what we might call the “small business”
model, and still others employ a “loss leader” strategy. In a loss leader
strategy, the podcast, blog, downloadable app, or self-published e-book doesn’t
make its author rich, but its download rates and/or follower numbers give the
author additional street cred when she shops her subsequent project to the representatives
of the traditional industry.
The disadvantages?
You’re doing everything yourself, rather than deriving any benefit from
industry editorial and marketing expertise, and the disadvantage to that is
obvious. For this reason, there’s a good chance electronic self-publishing will
prove to work best as a complement to, rather than replacement of, the
traditional model.
Did your background in game design help
or hurt you when you started your first novel?
It’s funny to hear
the question phrased that way—I tend to describe myself as a writer first and a
game designer second, and I’ve answered gaming-focused interview questions
explaining how my traditional-fiction background affects my game design
ability. ☺
The answer is the
same however the question is worded, though: I think both are helped by having
the perspective of the other. Who was it that said plots are composed of the
decisions made by characters? When I write interactive fiction, I am thinking
about the choices my protagonist (piloted by a player) should be able to make.
When I write non-interactive fiction, I am thinking about the choice my
protagonist (piloted by me) is making at the moment.
What drew you to steampunk? Did any one
or two particular steampunk stories or books make you a fan?
I was initially
drawn not to steampunk as such, but to what I think is more properly called “gaslight”—stories
set in the Victorian era without a speculative fiction element. I started
reading Sherlock Holmes when I was twelve or so, and that led me to sample
popular fiction from the Regency to the First World War and to take relevant
history and literature classes whenever they presented themselves. My junior
year at Wesleyan, I took an absolutely mind-blowing seminar on the Victorian
gothic novel, and then I wrote my senior thesis on female monsters in Victorian
fiction.
Which is to say, I
was always going to write gaslight.
It wasn’t always going to have giant robots in it—my interest in speculative
fiction came later—but the Victorian era has been “my thing” since I was a
teenager.
What was your favorite part of writing Timepiece?
Finding the places
where I could legitimately anchor it to recorded history or previously
established myth. In Mary Shelley’s novel, for instance, Viktor Frankenstein
does indeed set up a laboratory on British soil in about 1790. I pretty much
jumped up and down when I realized how neatly he would fit into my timeline.
I’m omnivorous.
Historical fiction, secondary-world fantasy, well-crafted mysteries… almost
anything. I gravitate toward Dorothy Sayers or Jane Austen for comfort reading,
and I think Lois McMasters Bujold is shortly to also become a comfort read
default—I’ve just gotten into her Vorkosigan series and love it.
I’ll list the ones I
admire the hell out of. For time-travel plots, Tim Powers and Connie Willis.
For historical fiction, Edward Rutherfurd. For adapting and retelling cultural
mythology, Mary Stewart, Alan Moore, Bill Willingham, Nicholas Meyer, and
Stephen Moffat. For worldbuilding, Susannah Clarke. For creating complex
characters that inspire a genuine emotional reaction in the reader, Ellen
Kushner, Lois McMasters Bujold, and Dorothy Sayers.
How important have your writing friends
been in your development as a writer?
Oh, immensely.
Sharing works-in-progress with the Clarion 09ers and now with the Cambridge
Science Fiction Workshop has been incredibly valuable. For one thing, these
groups are comprised of voracious and thoughtful readers, so getting their
reaction to my WIPs gives me an idea of whether I am getting anywhere close to
the response I am aiming for. For another, these groups are comprised of talented
and skilled writers, who often have better ideas than I do for how to fix
problems in my stuff. And for a third, there is something psychologically
helpful in seeing the lousy first drafts written by people whose published work
blows me away. It serves as a reminder that the creative process takes time and
is messy, for everyone. No one nails it on the first try.
Are there certain themes or topics you’re
drawn to in your writing?
I am interested in
the adaptation and retelling of previously established stories—what I was
calling cultural mythology earlier. I like to identify the hallmarks of a genre
and then do something different with the typical elements. I find myself often
writing about minor characters from old stories or old styles of storytelling,
or deliberately twisting a well-known type of character arc. Female vampires
using Regency social constraints to trap male prey, secondary-world high
fantasy with a male protagonist in a nurturing role, that sort of thing.
What is your writing
regimen? Would you recommend it to aspiring authors?
When I come up with
one, I’ll be sure to let you know. (I find “disabling the wifi” a useful tool
for getting things done, but I’m not sure that by itself is enough to qualify
as a “regimen.”)
Do you have any
other advice for my readers who are working on their first novels?
Finish it. Just
finish it. Edit it later; write it now; you can’t edit words that aren’t
there.
What promotion method has been the most
successful for you?
I’m getting good
results from taking Timepiece
postcards to science fiction conventions. I also see a boost in downloads after
game-design speaking engagements. Using the games to interest people in the
book and vice versa has worked pretty well, since there’s a good deal of market
overlap.
When will your next book come out, and what will it be about?
Timekeeper, which continues the time-traveling adventures of Elizabeth and William
(and the stories of Maxwell and Trevelyan and Katarina), will be available for
download in summer 2012. “Choice of Zombies,” my latest Choice of Games game,
will release before that, sometime in the next couple of months.
Thank you, Heather, and best wishes
with you new projects!
You can learn more
about Heather Albano, Timepiece, and
Heather’s other projects by visiting her Website at http://www.heatheralbano.com.
Her book is available online at Amazon.com, Barnes & Noble, and Smashwords.